Viridian Corp. is a single-player sci-fi action RTS combined with third-person shooter mechanics set on a dystopian asteroid frontier. Players lead the Free Cluster resistance against Viridian Corporation in a campaign that blends large-scale command decisions with direct ground combat through Mindwalking technology.
Gameplay
The core loop revolves around managing a connected network of control zones on the battlefield. From the command view, forces move across territory to capture mining zones that generate three resources: Viridian Crystal, Gas, and Metal Alloy. These resources fund units and actions while the overall conflict continues in real time. Infantry, armored units, and engineers require coordination to secure routes, establish defenses, and maintain pressure on enemy positions.
When direct intervention becomes necessary, Mindwalking allows transition into third-person control of an individual soldier. This shift integrates into the same ongoing battle, so territory shifts and resource flows persist while the player handles specific assaults, defenses, or breakthroughs with personal aiming, movement, and abilities. Return to the command perspective follows each Mindwalking session, informed by the frontline experience.
Ability loadouts are selected before engagements, with further unlocks and talent development available as the campaign progresses. These systems support varied approaches that combine strategic positioning from above with on-the-ground combat effectiveness.
Game Modes
The game centers on a single-player Free Cluster campaign. Missions connect through the story of a central protagonist, following independent miners and frontier survivors in their resistance against corporate expansion over the Viridian Belt. Lore elements explore a far-future setting where Earth exists only in myth and neural technology enables Mindwalking across distances.
No additional modes appear in available information. The campaign integrates the hybrid RTS and shooter elements across its missions without separate competitive or cooperative options.
Story and Setting
The narrative presents a morally gray conflict. Viridian Corporation frames its actions as connection, while the Free Cluster views them as theft of will and resources. Both factions depend on the same neural override technology that turns human bodies into tools for distant control. Campaign progression reveals how this technology shapes the war and the society built around it.
Players experience the story through mission objectives that advance the resistance effort while highlighting the personal and ethical costs of Mindwalking.
Is It Worth Playing?
Viridian Corp. targets players who enjoy single-player experiences that merge real-time strategy oversight with direct third-person combat. The connected zone system and persistent battlefield create a unified war rather than isolated segments, which suits those interested in resource management, territorial control, and ability customization within one campaign.
Release remains to be announced with no user reviews available yet. Those drawn to dystopian sci-fi themes involving corporate power, resistance, and the ethics of neural technology may find the premise compelling once the game launches. Availability on PC through Steam wishlist tracking provides a way to follow updates from the developer.