WAKABOOM is a single-player strategy roguelike that centers on claw machine mechanics inside a mysterious magic shop. Players collect dolls, assemble lineups, and layer plugins along with machine upgrades to create powerful damage chains against a series of bosses. The game blends casual accessibility with deeper strategic planning around build crafting and effect stacking, all while advancing through roguelike runs on PC in Early Access.
Gameplay
The core loop revolves around operating a claw machine to grab dolls that serve as the foundation of each run. Dolls carry base damage values, and players arrange them into processing pipelines where plugins apply additive bonuses, multipliers, or rule-altering effects. Order matters, as the sequence of plugins can multiply output dramatically when effects chain together. Between grabs, visits to a shop allow modifications such as adding color enhancements, bonus points, multipliers, magnetic properties, or explosive traits. Unwanted colors can be removed from the pool to improve consistency in future grabs.
Upgrades strengthen the claw machine itself, improving grab reliability or adding new capabilities. Each successful run pits the assembled build against distinct bosses, including encounters themed around mist, choice mechanics, frozen domains, and viral destruction. Defeating bosses unlocks new dolls, plugins, and story scenes that reveal more about the shop's characters and the magical creatures behind the doll transformations. The system rewards experimentation with combinations, as even modest grabs can escalate into high-damage outputs through careful plugin stacking and machine enhancements.
Game Modes
Players progress through standard roguelike runs that feature procedural elements in doll availability and boss encounters. These runs emphasize completing full attempts from start to finish while refining builds across multiple attempts. An Endless Mode extends the experience by allowing continued play beyond a single boss sequence, testing the limits of a given doll pool and upgrade set against escalating challenges.
The structure stays focused on single-player sessions, with no multiplayer components. Progression ties directly to unlocks that carry forward between runs, such as new dolls and story content, encouraging repeated play to explore different combinations and boss strategies.
Progression and Content
Meta progression expands the available options over time. New dolls, plugins, and machine upgrades become accessible through successful runs, while character stories unfold gradually as players defeat bosses and return to the shop. The Early Access version already includes the full core loop of grabbing, building, upgrading, and boss fights, with plans for additional bosses, dolls, and balance refinements based on player input. Controls support both keyboard and mouse as well as potential controller use, and the game runs on modest hardware with options for higher resolutions.
Is It Worth Playing?
WAKABOOM targets players who enjoy roguelike runs built around creative build crafting and incremental power growth. The claw machine theme provides a distinctive twist on doll collection and effect chaining that sets it apart from standard deckbuilders or roguelites. Because the game remains in Early Access and has not yet launched, reception details are not available. Those drawn to single-player strategy experiences with clear feedback loops around upgrades and boss encounters may find the mechanics engaging once the title reaches a wider audience. The lower Early Access price point offers an entry point for following development and contributing feedback on balance and new content.