Kup Wildfire Command '98 PC Key

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Kiedy premiera Wildfire Command '98? Gra nie trafi艂a jeszcze do sprzeda偶y w 偶adnym ze 艣ledzonych sklep贸w, wi臋c ceny na razie nie ma. Gdy pojawi膮 si臋 pierwsze oferty, zaczniemy notowa膰 ich histori臋 od dnia premiery, dzi臋ki czemu p贸藕niej zobaczysz, jak cena zmienia艂a si臋 od startu. Ustaw alert, a napiszemy, gdy gra trafi do sprzeda偶y.

Premiera: Ju偶 wkr贸tce
MonkeyCat Games
MonkeyCat Games
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Brak ofert, ale spokojnie - damy zna膰, gdy pojawi si臋 nowa.

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O Wildfire Command '98

Wildfire Command '98 - o grze
You run the air attack. You guide the planes, you don't fly them.

A wildfire is burning and the attack aircraft are yours to direct. You are the air attack supervisor, orbiting above with a radio and a map on a phosphor console. Air tankers, VLATs, and helitack crews check in and wait for your call. Your job is to read the situation, decide where retardant and water will do the most good, draw the lines, and live with how the fire answers.

How It Plays
  • Drag on the map to lay a drop line. It anchors where you press and runs the way you drag.

  • Retardant holds ground. It does not put fire out, it makes fuel refuse to burn, so a line laid across the front buys you everything beyond it.

  • Water puts flames out on contact and then dries. Spend it on what is burning now.

  • Helitack dip from the nearest water, so how often they come back is determined by where water can be found (lakes and shorelines or the Air Attack Base).

  • Every airframe has a turnaround time: load, fly, drop, return. The queue is the real constraint, not the map.

  • Pause whenever you like, and compress time up to 16x while the fire is quiet.

The fire is a simulation, not a script

Fire spreads faster uphill and faster downwind, through fuel that changes across the map. Grass runs and burns out. Timber holds, then throws embers ahead of itself. Wind shifts, and the line you spent four loads on is suddenly the wrong one.聽Lightning ignites new starts while you are still working the first one. The fire you were sent to is not always the only fire you leave with.

Containment is measured honestly, as the share of the perimeter with nowhere left to burn, and acres burned is a count of what actually burned. The same fire fought differently becomes a different fire.

What's In It
  • Nine authored fires. Five training fires, each built around an idea, and four drawn from real incidents: the Rim Fire, Horse River, the Marshall Fire, and the Palisades Fire, each with its own weather, fuel, and terrain.

  • Generated incidents, without end. Every one is rolled fresh and rated for difficulty before you commit to it, from a quiet ridge at dawn to a coastal town under a heavy offshore wind.

  • Two-player co-op. Two airbases, two rosters, and one mission. You see the other commander's aircraft and the lines they have drawn, and you command only your own. Practice with a bot.

  • A replay of every run, with a code you can hand to somebody else so they can watch and fly the exact fire you fought. The simulation is deterministic, so what they get is your fire, not just a recording of it.

  • 28 achievements, all earned by flying well rather than by flying often.

  • A recorded radio net. Your crews call in, read back and report, with voices that change from one mission to the next.

  • Nine tracks of music.

  • Plays on a controller or with mouse and keyboard,聽with on-screen control hints you can hide.

One sitting, not a campaign

Most fires are decided in under half an hour, shorter if you accelerate time. The score at the end says what it cost: acres burned, structures lost, and whether you ever got a line around it. Try it again or save the replay to come back to later.

From The Developer

I was a pilot in the 90s and flew out of an airport that was shared with a CAL FIRE air attack base. My memories of watching the bombers flying their missions inspired this game. The look and feel is inspired by my favorite early arcade vector games as well as the ATC equipment in use at the time.

Interfejs:
English
Napisy:
English

Klasyfikacja wiekowa

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FAQ

8 pyta艅
Q

Gdzie kupi膰 tani klucz Steam (CD key) do Wildfire Command '98?

Aktualnie brak aktywnych ofert na Wildfire Command '98. Ustaw alert cenowy na XD.deals, a powiadomimy Ci臋, gdy pojawi si臋 nowa oferta.

Nie mamy aktualnej ceny Wildfire Command '98 ze sklepu Steam. Gra mo偶e by膰 chwilowo niedost臋pna lub jeszcze nie pojawi艂a si臋 na Steam.

Nasz tracker cen obejmuje oficjalne sklepy i keyshopy, wi臋c znajdziesz Wildfire Command '98 w promocji nawet poza sezonowymi wyprzeda偶ami. Obecnie wykrywamy 0 aktywnych ofert z oficjalnych sklep贸w i keyshop贸w. Sprawd藕 tabel臋 powy偶ej, por贸wnaj z historycznie najni偶sz膮 cen膮 i ustaw alert, aby nie przegapi膰 kolejnego spadku.

Wed艂ug naszych danych Wildfire Command '98 nie jest obecnie dost臋pne na GeForce NOW. Musisz uruchomi膰 gr臋 lokalnie na swoim PC. Przegl膮daj gry dost臋pne na GeForce NOW.

Tak. Wildfire Command '98 ma oficjaln膮 stron臋 w sklepie Steam, ale obecnie nie 艣ledzimy 偶adnych ofert z DRM Steam od zewn臋trznych sprzedawc贸w. Sprawd藕 ponownie p贸藕niej lub ustaw alert cenowy.

Nie w tym momencie. Valve oznacza Wildfire Command '98 jako niewspierane na Steam Deck. 艢led藕 XD.deals - monitorujemy aktualizacje Proton i poprawki spo艂eczno艣ci. Przegl膮daj gry zweryfikowane na Steam Deck lub grywalne na Steam Deck.

Wed艂ug naszych danych Wildfire Command '98 nie jest obecnie dost臋pne w PC Game Pass, EA Play ani Ubisoft+. Katalogi tych us艂ug uzupe艂niamy na bie偶膮co, wi臋c przed decyzj膮 warto sprawdzi膰 status tak偶e u 藕r贸d艂a. Je艣li kupujesz, XD.deals pomo偶e znale藕膰 najni偶sz膮 cen臋.

Nie - XD.deals nie jest sklepem. Jeste艣my por贸wnywark膮 cen, kt贸ra 艣ledzi najlepsze oferty na Wildfire Command '98 w oficjalnych sklepach i zweryfikowanych keyshopach. Kliknij "Przejd藕 do sklepu" przy wybranej ofercie, a przekierujemy Ci臋 na stron臋 sprzedawcy.

Chcesz kupi膰 w najlepszym momencie? Ustaw alert cenowy na XD.deals i otrzymaj powiadomienie, gdy Wildfire Command '98 osi膮gnie historycznie najni偶sz膮 cen臋.

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